Reboot

Virtual worlds, reinvented cosmogonies, revived memories: Reboot opens video games to other narratives, where African and Afro-diasporic cultures unfold as forces of creation and freedom.

Video games are a cultural, symbolic, and narrative space that is never neutral. They are inhabited by stories, representations, and imaginaries. Reboot: decolonizing video games highlights African and Afro-descendant artists, developers, and collectives who use this medium to overturn dominant narratives, revisit memories, and reinvent worlds.

From invisible narratives to the video game stage

Cosmogonies, rituals, exiles, struggles, spiritualities: experiences and knowledge often absent or marginalized in mainstream productions. The works presented through Reboot open up these worlds by creating sensory experiences that bring memory, imagination, and identity into dialogue. They do more than tell stories: they invite us to live them, to encounter, and to question.

Re-territorializing video games

For the invited creators, this means reinvesting a cultural and digital space — inscribing their languages, references, and beliefs — and proposing other visions of the world. For audiences, it is an opportunity to shift perspective, to expand horizons, and to discover works that transform the way we see and play.

A living, plural format

Each gathering presents a game (independent, experimental, narrative, or mainstream) accompanied by an extended moment: a performance, reading, discussion, or in situ creation with a guest. These hybrid encounters affirm video games as a critical tool, a space of emancipation, and a vector of new imaginaries.

Photo Pawel Kadysz, CC0 license - StockSnap